package com.bkbw.live.battle.database.bean;

import com.bkbw.live.common.util.Utils;

	/**
	*
	*/
public class EquipmentBean{
	private int Id;//
	private String Name;//
	private String Icon;//
	private String Describe;//
	private int Weight;//
	private int Quality;//
	private String Condition;//
	private int Repeat;//
	private int ItemType;//
	private String EquipType;//
	private String Exclude;//
	private int Armor;//
	private float Sight;//
	private int Hp;//
	private int Evade;//
	private float Speed;//
	private int Endurance;//
	private String Resource;//
	private String EquipEffect;//
	public int getId(){
		return this.Id;
	}
	public void setId(int Id){
		this.Id=Id;
	}
	public String getName(){
		return this.Name;
	}
	public void setName(String Name){
		this.Name=Name;
	}
	public String getIcon(){
		return this.Icon;
	}
	public void setIcon(String Icon){
		this.Icon=Icon;
	}
	public String getDescribe(){
		return this.Describe;
	}
	public void setDescribe(String Describe){
		this.Describe=Describe;
	}
	public int getWeight(){
		return this.Weight;
	}
	public void setWeight(int Weight){
		this.Weight=Weight;
	}
	public int getQuality(){
		return this.Quality;
	}
	public void setQuality(int Quality){
		this.Quality=Quality;
	}
	public String getCondition(){
		return this.Condition;
	}
	public void setCondition(String Condition){
		this.Condition=Condition;
	}
	public int getRepeat(){
		return this.Repeat;
	}
	public void setRepeat(int Repeat){
		this.Repeat=Repeat;
	}
	public int getItemType(){
		return this.ItemType;
	}
	public void setItemType(int ItemType){
		this.ItemType=ItemType;
	}
	public String getEquipType(){
		return this.EquipType;
	}
	public void setEquipType(String EquipType){
		this.EquipType=EquipType;
	}
	public String getExclude(){
		return this.Exclude;
	}
	public void setExclude(String Exclude){
		this.Exclude=Exclude;
	}
	public int getArmor(){
		return this.Armor;
	}
	public void setArmor(int Armor){
		this.Armor=Armor;
	}
	public float getSight(){
		return this.Sight;
	}
	public void setSight(float Sight){
		this.Sight=Sight;
	}
	public int getHp(){
		return this.Hp;
	}
	public void setHp(int Hp){
		this.Hp=Hp;
	}
	public int getEvade(){
		return this.Evade;
	}
	public void setEvade(int Evade){
		this.Evade=Evade;
	}
	public float getSpeed(){
		return this.Speed;
	}
	public void setSpeed(float Speed){
		this.Speed=Speed;
	}
	public int getEndurance(){
		return this.Endurance;
	}
	public void setEndurance(int Endurance){
		this.Endurance=Endurance;
	}
	public String getResource(){
		return this.Resource;
	}
	public void setResource(String Resource){
		this.Resource=Resource;
	}
	public String getEquipEffect(){
		return this.EquipEffect;
	}
	public void setEquipEffect(String EquipEffect){
		this.EquipEffect=EquipEffect;
	}

	@Override
	public String toString() {
		return Utils.getFields(this);
	}
}